

Who's the Monster? Thoughts on the Morality of Undertale
In Undertale (2015) Toby Fox brings characters Frisk and Chara to life with non-traditional aspects that blur the lines between player and character. This game explores themes of identity as being a contested space while possession and duality are influenced by external factors as well as internal conflicts begging the question who is in control? This world invites players to explore duality and objective vs subjective morality as main recurring themes throughout this series.
Starting off with a summary of Undertale (Fox, 2015) The game opens a storybook themed scene with a hum-an child (Frisk), that's fallen into Mount Ebbot. Followed by a story of how monsters were sealed underground by humans with a magical barrier that only seven human souls, absorbed by a monster or an extremely powerful human soul, can break. The game consists of 3 main runs: Pacifist (true ending) , Neutral, and Genocide. You venture through unique scenes while meeting quirky characters and following the main story of ‘Frisk’s’ journey home.
Throughout interactions with different characters you can observe that ‘Frisk's’ character is canonically rude but not harmful towards others. For example it's not necessarily nice to be frigid towards someone's joke when they're clearly trying to impress you, however it's not particularly harmful either. There are more weighted examples that I feel showcase the duality of this character. Remember to keep in mind that Frisk is an independent “person” from the therefore acting as a meditextual vessel as if the player were teleported into the game.
Throughout the game it reveals a key piece of the story being that ‘Asgore’, ‘Toriel’, and ‘Asriel' had adopted the first fallen human, ‘Chara’. The mismatched siblings had made their father a pie that was made of buttercup flowers which made ‘Chara’ deathly ill. Their last wish was to see the flowers of their village one last time so ‘Asriel’ absorbed their soul becoming a shared vessel. ‘Chara’ wanted to destroy the village showcasing hatred toward humans however ‘Asriel’ could not, thus allowing the fearful humans to wound and kill him once he had made it back to the underground, causing ‘Asgore’ and Toriel to lose both of their children in a single night.. ‘Asriel’s’ ashes then dispersed onto a flower. Turning him into ‘Flowey’.
Large debate has always surrounded ‘Chara’s’ character being inherently evil, but I believe it's a matter of perspective. The villagers only saw ‘Asriel’ as a monster because of his form but had no context or likely felt they had no time to cast judgement other than to protect their homes. ‘Chara’s’ soul being absorbed was another unknown factor that plays in their favor. Of course a child would be rightfully upset at humanity if they had been abandoned by humans but adopted by monsters. This juxtaposition of empathetic ties between ‘Chara's’ relationship with humans and monsters can be used to support the idea of subjective morality rather than objective like the villagers.
Undertale’s (Fox, 2015) immersive world does an amazing job in conveying that morality and control are lenses that are constantly shifting according to who is building the narrative. Ultimately you are in control and responsible for every consequence and action that unfolds.
