This article argues that the Reapers in Mass Effect are not driven by hatred, ideology, or malice, but by process. They don’t recognize organic life as enemies—only as material to be harvested according to a stable, automated cycle. Their violence is procedural, not emotional, which makes it impossible to reason with them. Like modern systems, they cause catastrophic harm without intent, justification, or accountability. Shepard’s true threat isn’t firepower but disruption—introducing unpredictability into a system built on inevitability. The horror of the Reapers isn’t that they are evil, but that no one is required to care.